[Shadowrun]¶
Black Widow Mercs¶

I mounted the miniatures on washers for magnetic storage. As the integral bases are quite small, they were not able to cover the hole of the washers and also only had very limited areas overlapping the washer where the glue could get a hold. So I added green stuff to cover the hole and sandwiched super glue between green stuff and integral base. Then the base was covered in filler.


[Chain of Command]¶
Polish Infantry Platoon¶

For bases I used round steel bases from Product for Wargamers. After two sections I ran out :-( Need to order some more...

To blend the cast bases into the steel ones, I used filler into which I pressed smaller pebbles. To make the BAR gunners easily identifiable, I added large rocks to their bases.

This got me thinking... how to identify the NCOs easily at a glance...? I had some ideas, so left the second NCO's base bare until I took my decision.


[Shadowrun]¶
Post Apoc Survivalists 2¶

The group is done. These models are quie versatile, they could be runners, criminals, ...


[Shadowrun]¶
Pulp Thugs¶

The thugs are done. They will be perfectly at home at the Seattle docks, for example. Or the inhabitants of any drinking hole in the barrens.


[Shadowrun]¶
Post Apoc Survivalists 2¶

The bases of the group are done.


[Shadowrun]¶
Trolls¶

The models have been glued to washers, and the integral bases of the minis hidden by filler.


[Shadowrun]¶
Pulp Thugs¶

Bases done.


[Shadowrun]¶
Seattle Fire Fighters¶

Next up for the Shadowrun 2.01D skirmishes are these Firefighters; flash removed.


[Shadowrun]¶
Road Outlaws¶

Next up for the Shadowrun 2.01D skirmishes are these END-100 & END-101: Road Outlaws from Khurasan Miniatures; flash removed. They will be used as Go-Gangers in Shadowrun.


[Shadowrun]¶
News Crew and Robber¶

Next up for the Shadowrun 2.01D skirmishes are these News Crew and Robber from Rebel Miniatures; flash removed.