[Spirit Island]¶
Dahan¶

The Dahan were washed with oil paints.

I used a thin wash of green near to the ground to represent moss, then brown over the whole model as the main wash, and finally black around windows and doors.

Then the models were glued to the poker chips.


[Spirit Island]¶
Cities¶

The cities were washed with oil paints.

I used a thin wash of green near to the ground to represent moss, then brown over that and a little bit higher up to represent mud splatter, and finally black everywhere where I thought I needed some more definition.

Then the models were glued to the poker chips.


[Spirit Island]¶
Blight¶

The blight marker of the game will not be replaced. I cut of the lower rim on the base to lower their total height. Then I basecoated them with Vallejo grey primer.

The whole marker was then painted 70.952 Lemon Yellow, followed by several washes:

  • Secret Weapon Washes #29 Fallout
  • Vallejo 76.512 Dark Green
  • Vallejo 76.514 Dark Brown

The end result was not what I intended, so I gloss varnished them and applied an additional wash with Winsor & Newton Sap Green.

After matt varnishing them I glued them to the poker chips.


[Spirit Island]¶
Cities¶

The cities are completely painted.


[Warfork Fantasy Battles]¶
Bretonnian Chevaliers Errants¶

The next knight is done. The paint scheme was again inspired by (aka shamelessly stolen from) this blog.

Compared with the historical knights, I was at first happy that with the fantasy ones the barding was much more dynamic, flowing around the horse. This would certainly be nice for uniform barding. Not so for regularly painted patterns... the diamonds you see in the photos are the 3rd try, and still, if I follow various lines and creases on the barding, they don't turn out right - but at least now, when looking at the model from a distance, they don't look totally off.

I was also not able to match them in any convincing way at the top, that is why the red stripe runs along the top. I am convinced that the sculptor did something wrong; either that or my brain cannot fold (pun intended) around the crinkles...


[Spirit Island]¶
Towns¶

The towns are painted.


[Warfork Fantasy Battles]¶
Bretonnian Chevaliers Errants¶

The second knight is done. The paint scheme was inspired by (aka shamelessly stolen from) this blog. With the head on the heraldry I tried to copy the front view of the head on the helmet.


[Warfork Fantasy Battles]¶
Bretonnian Chevaliers Errants¶

The first knight is done. The paint scheme was also taken from the same White Dwarf article the standard bearer and the the unit champion were inspired by.


[Kickstarter]¶
Nemesis¶

I backed another Kickstarter - Nemesis, by Awaken Realms. I saw a demo video back in Novembre if I remember correctly and was instantly hooked. When the Kickstarter went live I immediately backed it - well, I thought that I was quite early.

I read the message of the opening of the Kickstarter after work. Then the project was already funded - 50,000 GBP within 4 minutes. My backer number was already in the 8,000. There was obviously some more nerds beside me interested in the game :-)

Yesterday, the campaign ended with 30,553 backers that spent a total of 3,080,833 of the initially requested 50,000! Awesome.

Now I can't wait to get the game...


[Spirit Island]¶
Cities¶

I basecoated the citiess in black.