[Dreadball]¶
Gaming Board¶

With all the teams painted, the board is still missing some paint. Time to change that.

First, all pieces received a basecoat of black from my airbrush.

The second coat was of Vallejo Model Air Rust.

In preparation for the salt step, all pieces received a coat of gloss vanish.


[Warfork 40.000 - Rogue Rules]¶
Orks Marauders¶

I painted up 15 more Orks. Basically, they look exactly like the first 15, 5 in each of the three different skin shades, but this group all had some clothes painted in Khaki Grey, to get some variation to the brown.

Half of the models done :-)


[Deathball]¶
Gaming Board¶

With all the teams painted, the board is still missing some paint. Time to change that.

First, all pieces received a basecoat of black from my airbrush.

The second coat was of Vallejo Model Air Rust.

In preparation for the salt step, all pieces received a coat of gloss vanish.


[Dreadball]¶
Referee¶

The last model from the boxed game is done, the referee,


[Dreadball]¶
Squat Steam Rollers¶

The Squat team is done:


[Dreadball]¶
Squat Steam Rollers¶

Shading Done.


[Dreadball]¶
Squat Steam Rollers¶

I applied all the basecolours, now shading and highlighting can begin. The metallic blue and brass armour varies with every model, no two have the same armour areas painted in the same way.


[Dreadball]¶
Squat Steam Rollers¶

I started to work on the last of my teams, the Squats. In contrast to the first three teams, I will work on all of them simultaneously instead of in groups.


[Warfork 40.000 - Rogue Rules]¶
Orks Marauders¶

The first 15 Orks are done. I painted them in groups of 5, taking 5 random models ignoring the final mob composition (marked on the underside of the base), to get total random composition colourwise of the mobs at the end.

Each group of 5 was painted with a different green skin tone (these three will be used across all the models).

As the dark shade will just make the metal darker, but will not add brown tones to simulate rust, I painted the first group's metal areas with Air Colour Rust first, then metal on top, leaving the rust show in the recesses - but this took to long, after all I want to quickly paint them. Starting with the second bunch, I painted all metal areas in flat silver, then added blotches of brown washes to simulate rust - this was much quicker.

With these models I left the basecoat brown on most parts of the models. With the next groups, I will add one more brown tone to each group, painting random clothes to get more variation on the Orks.

The miniatures are done as they are now, except the Quick Shade and the back plates. The back plates (and some checkers or triangular patterns here and there) I will paint after all models are brought to this stage; then by mob. The idea behind that is to have everything randomized, except the mob markings.

I hope I can keep the momentum I managed so far, then the Orks will be done until Christmas :-)


[Dreadball]¶
Lumber Rodents¶

Last group done, now only the number decals are missing.