[Warfork 40.000 - Rogue Rules]¶
Orks Marauders¶

I painted up 15 more Orks. Basically, they look exactly like the first 15, 5 in each of the three different skin shades, but this group all had some clothes painted in Khaki Grey, to get some variation to the brown.

Half of the models done :-)


[Modern]¶
Private Military Contractors¶

Just a small update, I cast the four boonies I need and glued them on.


[SiFi]¶
Colonists and Vehicles¶

The trucks received a wash of Vallejo Umber Shade into the recesses.

I also started to work on the colonists, painting them like the Tech Crew I already own. Three of them are going to be paramedics, in white uniforms with yellow reflective stripes. Red crosses are to follow.


[2003]¶
Insurgents Technical¶

This model was sitting on my table for some time with a rust undercoat. While working on my Dreadball boards today, I also salted this pick up. Tomorrow will follow the paint job.


[Dreadball]¶
Gaming Board¶

With all the teams painted, the board is still missing some paint. Time to change that.

First, all pieces received a basecoat of black from my airbrush.

The second coat was of Vallejo Model Air Rust.

In preparation for the salt step, all pieces received a coat of gloss vanish.


[2003]¶
Insurgents Technical¶

I sprayed the technical first in metallic, then red and finally in white on the lower part, using a piece of card as a mask.

After the salt was rubbed of and the model rinsed, I used Secret Weapon Washes soft body black in the recesses.


[SiFi]¶
Colonists and Vehicles¶

I finished the techs/paramedics.

The purchase of their ambulance vehicle is already planned.

I also continued to work on the construction vehicles, applying a highlight with the brush with Vallejo 70.910 Orange Red. Next the wheels and antennaes were painted black, and highlighted with 70.867 Dark Bluegrey. The headlights were painted white, the direction indicator yellow, the brake light red.

The windows were painted with a horizon, using blue with more and more white added for the upper part, brown with more and more white added for the lower part. Heavy Body Black (Secret Weapon Washes) was then used to blackline the windows, and very dilluted white to create some reflections.


[Dreadball]¶
Gaming Board¶

Okay, time to get some colours onto the board. The following were used:

First step was, to spray the metal colour.

The main areas of the board were then sprayed green grey.

The team areas, the score counter, the scoring areas and the turn counter were painted in red and blue, one colour for each team.

At this point I decided, that I wanted to break up the hexfield optic of the field. The scoring area was the first part where I applied this. From card I made a mask, and used it to show the scoring areas as a rectangular area.

The 'side add on' tiles were also given a straight edge in the field colour.

The board in its current stage.

When I looked at it, I decided that the playing area needs some lines to give it more structure and further 'de-hex' it.

As a preparation step I cut two more masks from card.

I hope to be able to use them tomorrow.


[Dreadball]¶
Gaming Board¶

Some lessons learnt. When using a masking material that is itself not transparent, the edge of the masking material should fit somewhere on a visible line on the model (like a row of hexes). With my card mask, it was a bit of guessing if I placed it correctly or not... As you can see, the lines are not always placed neatly...

Apart from that small detail, the process worked well. The salt was a bit of a hindrance, as the underground was not flat, and four hands were very helpful (thanks to my wife).

Next, the salt will be removed; the Dreadball league symbols, the entry point arrows and the referree starting field checkers need to be painted. Also the lines of the hexfields and the numbers on the counters need to be painted.


[Warfork 40.000 - Rogue Rules]¶
Orks Marauders¶

Last five Orks for this year. 35 in total done.